A collection of Unreal Engine Tools for 3D Modellers and Game Developers

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A collection of Unreal Engine Tools for Developers for Ubuntu Linux, sourced under a creative commons. This list will be updated regularly. Email over the URL, if you wish to be included.

Blueprint Visual Scripting is a complete gameplay scripting system in Unreal Engine based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. As with many common scripting languages, it is used to define object-oriented (OO) classes or objects in the engine.

Datasmith is a collection of tools and plugins that bring entire pre-constructed scenes and complex assets created in a variety of industry-standard design applications into Unreal Engine.

Chaos Physics is a Beta feature that is the light-weight physics simulation solution used in Fortnite, and it includes the following major features.

  • RBAN (Rigid Body Animation Nodes)

  • Destruction

  • Cloth

  • Ragdoll

  • Vehicles

Niagara VFX System is one of two tools you can use to create and adjust visual effects (VFX) inside Unreal Engine 5 (UE5). Before Niagara, the primary way to create and edit visual effects in UE4 was to use Cascade. It has many of the same of particle manipulation methods that Cascade offers, the way you interact and build visual effects with Niagara is vastly different.

MetaHuman Creator is a free cloud-based app that empowers anyone to create photorealistic digital humans, complete with hair and clothing, in minutes. MetaHumans come fully rigged and ready to animate in your Unreal Engine projects.

Twinmotion is a real-time 3D immersion software that produces high-quality images, panoramas and standard or 360° VR videos in seconds. Developed for architecture, construction, urban planning and landscaping professionals.

Bridgew by Quixel is a gateway to create a world of 3D content right inside the Unreal Engine. it includes Megascans—the world’s largest library of AAA, cinema-quality assets based on real-world scan data.

Lumen is an Unreal Engine 5 feature that uses multiple ray tracing methods to solve Global Illumination and Reflections. Screen traces are done first, followed by a more reliable method. It uses Software Ray Tracing through Signed Distance Fields by default, but can achieve higher quality on supporting video cards when Hardware Ray Tracing is enabled.

Nanite is Unreal Engine 5’s new virtualized geometry system which uses a new internal mesh format and rendering technology to render pixel scale detail and high object counts. It intelligently does work on only the detail that can be perceived and no more.

Procedural Content Generation Framework (PCG) is a toolset for creating your own procedural content inside Unreal Engine. It provides artists and designers the ability to build fast, iterative tools and content of any complexity ranging from asset utilities, such as buildings or biome generation, up to entire worlds.

Unreal Engine’s VCam system is a Cine Camera in Unreal Engine that uses a modular component system to manipulate camera data and output the final results to a variety of external output devices. In addition, the Virtual Camera system provides its functionality while in the editor and during Play In Editor (PIE) or Standalone Game mode.

PolyEd (PolyGroup Edit) is a tool that includes a suite of operations for editing a mesh with PolyGroups. Common operations such as Extrude, Bevel, Weld, and Bridge are available. Also included are operations that only work with structured PolyGroups, such as Insert Edge Loop and edge loop/ring selection.

PolyDef is a tool that dynamically alters the shape of a mesh through its PolyGroups. Deformation is an efficient way to reshape a mesh quickly and create organic geometry.

nDisplay is a tool in Unreal Engine that describes how multiple computers work together in an nDisplay rendering network.

Unreal Engine Marketplace is Unreal Engine’s Store that has a library Of Textures, Models, Animations, Tutorials, and More for creating amazing 3D projects and games.

UnrealBuildTool (UBT) is a tool that manages the process of building UE4 source code across a variety of build configurations.

UnrealHeaderTool (UHT) is a custom parsing and code-generation tool supporting the UObject system.

AutomationTool is a generic system used to automate processes, including testing and building games.

Proxy Geometry Tool is a tool-set that was developed as a way to increase your Unreal Engine 4 (UE4) project’s performance while keeping the visual quality of your project uneffected.

Quixel Megascans is a massive online scan library of high-resolution, consistent PBR calibrated surface, vegetation and 3D scans, also including desktop applications for managing, mixing and exporting your downloaded scan data.

Replay System is a tool which can record gameplay for later viewing. This feature is available in all games, from live, multiplayer games played on dedicated servers, to single-player games, and even including Play-In-Editor sessions. At a high level, the Replay system works by using a DemoNetDriver to read data drawn from the built-in replication system, similar to how a NetDriver operates in a live, networked gameplay environment.

Take Recorder is a tool that enables the fast iteration of recording performances and quickly reviewing previous takes for virtual production workflows. You can easily record animations from motion capture linked to characters in the level, as well as actual Live Link data for future playback.

Cesium for Unreal is a tool that brings the 3D geospatial ecosystem to Unreal Engine. By combining a high-accuracy full-scale WGS84 globe, open APIs and open standards for spatial indexing such as 3D Tiles, and cloud-based real-world content from Cesium ion with Unreal Engine, this project enables a new era of 3D geospatial software.

Unreal Engine Live-streaming Toolkit is a Live-streaming Toolkit for video, alpha and audio (Viewport, Cinecam, 360 Camera) via RTMP/ RTSP/ SRT/ NDI/ Spout/ Virtual Webcam plus direct display and window capture. Available in Unreal Marketplace

Substance 3D is a plugin that enables the use of Substance materials directly in Unreal Engine 5 and Unreal Engine 4. Whether you are working on games, visualization and or deploying across mobile, desktop, or XR, Substance delivers a unique experience with optimized features for enhanced productivity. The runtime currently works for Windows, Mac, and Linux.

Tags: unreal engine, unreal game engine, game engine, substance3D, Cesium For Unreal,  Take Recorder, Replay System, Quixel Megascans, Proxy Geometry Tool, PolyEd, PolyDef, nDisplay, Bridgew, 3D modeller, Game Developers

License: Unreal Engine Guide – This work is licensed under a Creative Commons Attribution 4.0 International License | Added tags and Introduction. Image unsplash License.